// Add your new core led matrix effect here, order determines enum order
#include "solid_anim.h"
#include "alpha_mods_anim.h"
#include "breathing_anim.h"
#include "band_anim.h"
#include "band_pinwheel_anim.h"
#include "band_spiral_anim.h"
#include "cycle_left_right_anim.h"
#include "cycle_up_down_anim.h"
#include "cycle_out_in_anim.h"
#include "dual_beacon_anim.h"
#include "solid_reactive_simple_anim.h"
#include "solid_reactive_wide.h"
#include "solid_reactive_cross.h"
#include "solid_reactive_nexus.h"
#include "solid_splash_anim.h"
#include "wave_left_right_anim.h"
#include "wave_up_down_anim.h"
